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X Mansion

- The Mansion
- Grounds
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The X-Mansion

- Sub-Basement One
- Sub-Basement Two
- Danger Room
- Cerebro
- X-Hangar
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Sub-Basement One


The Xavier mansion's Sub-Basements were constructed only in recent years. Sub-Basement Level One is primarily given over to extensive medical facilities, including a fully equipped operating room that can hold twenty-five beds for patients without crowding.

This level also includes a fully-equipped gymnasium, an indoor Olympic-size swimming pool for use when it is too cold to use the outdoor pool, a sauna and steambath. Locker rooms are also located on this level.

Sub-Basement Level One also contains various laboratory facilities and the terminal for the high speed magnetic rail cars that are used to reach the hangars through an underground tunnel.

The Medi-Lab

Once little more than just a surgery/operating area (albeit specialised for mutants), the Medi-Lab is now one of the most advanced medical facilities on Earth. With the aid of Shi'ar technology and cutting edge programs, the lab can provide full-scale treatment for individual injuries of physical of psi nature. Should the need arise, as it has unfortunately done in the past, large numbers of casualities can be treated when necessary.

Beast's Report on the New Medi-Lab:
MedLab X-Men Underground Headquarters Xavier Institute for the Gifted

After the Shi'ar reconstruction, the secondary redesign of the MedLab, for which Shi'ar equipment and plans were donated by Empress Lilandra, proceeded with additional design aid by Henry Pym, working as a distance consultant, and Dr. Donald Blake, who was consulted for information about application of alien technology to surgical practice.

The final facility emerging from the efforts was built largely by Beast, Cyclops, Colossus, and Nightcrawler, with occasional verbal assistant by Iceman, and full commentary by Logan. Since Logan often brought beer, we often pretended to appreciate his comments.

The MedLab is based around four distinct facilities. The first of these is the Surgical Suite of two surgical bays, both having direct access to sterile recovery and holding areas, two prep rooms, a microsurgery/robotic control facility, and presurgical preparation areas.

The second area is the Treatment Center, made up of the two holding facilities, an environmental control space that can create local conditions of all known Terran and Shi'ar species anywhere in the MedLab, and two one person and two two person patient rooms. There is also a main treatment area with three biobeds that uses a largely automated holomatter analysis and description system and a set of four robotic paramedic and nursing assistants.

The third area of the MedLab is the Research Laboratory, which includes a large general reseach space, a specialized and very safely sealed containment area for genetic and viral research and experimentation, and the computer simulation, diagnostic and surgical system that controls the whole area.

All three of the above spaces are entered from the Health Core, which is made up of a main hallway, a simpler examination and treatment room, a robot managed pharmacy, two diagnostic consulting rooms, and a physicians' office and finally, a small waiting room.

Spaces in the MedLab are large, and structural integrity is high throughout the faciility. Access is permitted to the Health Core by any fully approved member of the X-Men and Xavier Institute faculty. Only approved and trained medical technologists are admitted to the other areas without clearance by Xavier or by one of these medical technologists.

The entire facility is surrounded by a ring hallway from which every space can be directly observed and control can be exhibited, using a variety of workstations. Capability exists to annihilate any known or posited kind of pathogen in the event of an outbreak.

Additional paramedical equipment is located in a space adjacent to the kitchen in the main house and a second such area in the boathouse, and a third area in the hangar. Medical crash kits are located in a dozen locations in main buildings, and may be opened by anybody, but opening any of the crash kits or paramedical spaces sets off a medical emergency alarm.

OOC: Our thanks to Russ - the player of Beast, for this wonderful write up.