The Danger Room
This Ultimate Training Room is located on the second sub-basement within the mansion.The
origanal Danger Room, where Xavier trained mutants in the use of their powers, was on the
mansion's first floor and employed advanced techology designed on Earth, even encluded robots.
The current Danger Room instead employs Shi'ar technology, including extraordinary
sophisticated holographic projectors. Virtually any enviroment can be duplicated within the new
Danger Room by means of Shi'ar techology. X-Men training there may be pitted against formidable
opponents that are actually either holograms or highly advanced robots, both created by Shi'ar
means.

Using a mixture of holograms, solid light obstacles/threats and hi-tech electronics, any senario
can be programmed into the room's computer memory and a game-play re-enacted.
There are 120 different levels, to cover the various degress to which powers have been honed and
hundreds of programs to stretch agility, adaptability and quick thinking of either individuals
or teams.
Because the threats within the Danger Room are real, strict security is enforced during any
given senarios. In the past members of the X-Teams have narrowly escaped injury by not taking
the training sessions seriously.
Features In The Danger Room:
Danger Room Master Control - The Danger Room is always monitored during a session by an
outside party. This is done through the Direct Viewport. Viewing is "one way" with highly
directional active photon filtering (APF). APF functions by turning on a forcefield so that the
incident wavefront is altered to follow the room programming.
Shi'ar Fast Processing Computers - The basic Danger Room in/out system is maintained in
the original Shi'ar fast processing computers, parts of which cover the entire inner surface of
the Danger Room. Heating and cooling is all electronic.
Mobile Laser Cluster Heads - are moved over the danger room's surface to facillitate the
placement of gravity lenses and associated effects.
Overlapping Gravity Fields - Solid surfaces with thoroughly realistic appearances are
achieved with accurate surface texture modeling laid on polygonal surfaces of overlapping
gravity fields.
Projectiles - are composed of rapidly moving and tightly focused pressor beams (force
fields). they can be made non-lethal by reducing the momentum signature - this awareness of
being hit is maintained without the loss of life.
Extensive Files and Modeling Programs - allow for a great variety of realistic
environment as well as atmospheric and dust effects.
Progressive Waved Tractor/Pressor Beams - allow for realistic exhaust/wind effects.
Pinpoint Gravity Lenses - Projected pinpoint gravity lenses allow simple laser beams to
be redirected as other light sources.
Pressor Beam Acoustic Engines And Lensing - allows for accurate noise level and
frequencies.
Targeting and Communication Antennae - accurately modeled using gravity lensing, allows
for direction-finding and ranging.
Internal Library - The Danger Room can synthesize random danger elements from its
internal library of weapons files, alien combat files, or random danger generator.
Danger Room World View Model Library - has designed models of over 50 million objects and
their attributes, included are: garbage cans (plus sub-elements) and buildings.
The Danger Room, in short, is dangerous. The higher the level, the more real the peril. It has
continued to be a very important part of X-Men training throughout the years.
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